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Friday, 20 April 2007

This game is a jump rope game.

Have two turners (#1 and #2). The jumpers form one line beside Turner # 1. turners start turning. Once the rope is turning and the group is ready to begin, every revolution of the rope must have a jumper (or at the beginning of the game to warm up you could require a jumper every other revolution). So you say “go” and Jumper # 1 runs in and jumps and then runs and stands beside the Turner # 2. As Jumper #1 leaves the rope, Jumper #2 must come in and follow the leader (#1) by jumping the rope before it has missed a revolution and then taking his place behind Jumper # 1 (who is standing behind Turner #2). This continues until every jumper has taken their place behind Turner # 2, opposite of where they started. Once this has happened Jumper #1 heads back to the original starting point and everyone else follows in turn. Change leaders as needed. And maybe for the less “jumpy” participants, allowing them to run through might be an appropriate challenge.

Variation #1: This can be an elimination game, where if you miss your turn or your jump you are out, If playing elimination, speeding up the rope as people drop out makes it extra spicy.

Variation #2: This can be a cooperation game where the group tries to make as many successful jumps (or run - throughs) in a row as possible.

 
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